| Full Throttle Walkthrough |
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| Geschrieben von: Alessandro | ||||
| Montag, 07. Juni 2004 18:58 | ||||
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The Kickstand When you see the mouse pointer, click on the lid of the dumpster closest to the Kickstand, so you will punch it open and jump out of it. Walk to the front of the Kickstand by walking to the far right of the screen. Use the hand icon on your bike to use it. Someone apparently took your keys and of course you ain\'t happy about that. You can try knocking on the door of the Kickstand, but a more forceful approach is needed. Kick in the door and enter the bar. Once inside, ask the bartender all the questions that you can ask. He is not being very helpful, so use the hand icon again to explain to the bartender that you mean business. Now the bartender is more cooperative and will give you your keys back. Head outside and use the keys on the bike to mount it and hit the road. You will soon get into a fight with a member of another biker gang, the Rottwheelers. Punch the lights out of him until he falls off his bike. You drive on and being the cool dude that you are, you do a wheelie. It doesn\'t take long for you to figure out your bike was sabotaged, but it is to late! MelonWeed After you wake up again, have a talk with Maureen. You will want to get on your way to warn your gang. Before you can do this however, you must fix your bike. To this end you have to find three things: gas, front forks and a welding torch (if you have spoken to Maureen, you already know this). Pick up the empty gas can and the hose at the right of the screen. Next look at the picture, which hangs on the right, and exit Mo\'s shop. Outside you will run into Miranda, the reporter. Talk to her and you will find out what a warm, caring person she is. When you are done talking, exit the screen at the left. At the map, walk to the trailer that is standing on the upper left. Walk up to the door and knock on it. Somebody (Todd) will come to the door and talk to you, but no matter what you say, he will not let you in. It seems you just have to invite yourself in, then. When you have knocked on the door and Todd has come up to talk to you, kick the door in. Since Todd was standing behind it, you will find him knocked out, when you enter the trailer. Open the cabinet on the left and take the lockpick. Open the refrigirator at the back and take the meat. Next, take the elevator (located next to the opened door) down and take the welding torch that lies on the floor next to the table. When you have brought the welding torch to Maureen, make your way to the gas tower at the upper right of the map. Use the lockpick on the lock and pick up the lock. Enter the grounds. Using the hand icon on the ladder will set off an alarm. Walk to the upper left and hide behind the pipeline (also try climbing the ladder). When the guards are looking for you on top of the gas tower, walk to the hover sled. Closest to the left you will notice a gas cap. Open it. Put the gas can on the ground and connect the hose to the gas tank of the hover sled. Use the mouth icon to suck on the hose and the gas can will be filled. When you have brought the gas can to Maureen, go to the junkyard, which is located at the upper left of the map. Once there, use the lock on the latch of the entrance door (on the left). Next use the chain that is hanging down the wall (at the right) to climb the wall. On top of the wall, jump down to the yard below. At the far left you can see a parts pile, but you cannot search it yet, because a mean dog is guarding the area. Time to get rid of the mutt! Exit the screen to the right, where you will face the dog. Quickly put the meat in one of the cars closest to you and exit the screen to the left. On the upper right corner you will be able to climb a ladder to the control booth of the big magnet that is hanging above the cars. Use the controls to move the magnet above the car the dog is in, lower the magnet and push the button to lock the magnet to the car. Then lift the magnet again. Now the dog cannot get in your way anymore. Leave the booth, walk to the parts pile and search it. You will find a nice set of front forks there, just the thing you needed to complete your bike with. On the road again you\'ll learn that the guard was not joking when he said he was going to get reinforcements. To get past them, walk to the gas tower again and set off the alarm once more. Leaving the road unguarded, you can get on your way. After the rather lengthy cutscene, which clearly shows the trouble you are in, you resume the game at Mo\'s shop. Search the debris and you will come up with the picture of the Mink ranch. Maureen might be there. However, you cannot get there because of a roadblock. Instead, you have to take the road at the top of the map. This way you arrive at the Kickstand again. At the Kickstand again Once there you notice a truck parked outside. Walk inside the bar. Talk to Emmet (the guy on the right), who happens to be the owner of the truck. He does not like you however, so you can forget about a ride. Also the police will not let anyone who is not on official police business through. Go outside and walk to the back of the bar (where the dumpster is). Next talk to Miranda, who is hiding inside the dumpster. You will get a fake id from her. Now walk back inside the bar and use the fake id on Emmet to change his mind about you and more importantly, about the ride. Once at the Mink ranch walk inside the structure on the right end on the screen. Look everything over. Move the pillow and get the tire iron. Next, use the tire iron to open the chest in front of the bed. Inside lies a fuel hose. Mine Road The first thing you have to do when you are in control again, is get some fertilizer off the road. Use the tire iron on the wheels of the semitrailer. Next, push it and the trailer will fall on its side onto the road (this will come in handy later). Hit the road and take one of the mine roads. Here you will meet Father Torque, the retired leader of the Polecats. talk to him a lot to find out about the various biker gangs. Exit the mine road and ride to Pyahoga Gorge (at one end of the main road, the Mink ranch is on the other end). Look at the sign on the right to learn more about the jump Ricky Myron made. To jump the gorge you need a recoil booster, a hoverlift and a ramp. Mount your bike again and enter the mineroad again. There you have to visit a lot of bikers: 1. A black dude with a red shirt. Hit him a lot until he drops and you will have chains as a weapon. 2. A guy with black hair and a recoil booster. Hit him with the chains and he will eat asphalt. Now you have a recoil booster. 3. A woman with short red hair. Throw fertilizer in her face and you get her chainsaw. 4. A bold Rottwheeler with a brown mustache. Use the chainsaw and you gain a board. 5. A Cavefish. Use the board when he looks up (do not come too close!) and you end up with goggles in your inventory. Put on the goggles (right mouse button) and when it says \"cave\" in the lower left of the screen, exit the mine road. When you have entered the cave, drive to the heart of it. Once you have arrived at the fortress, get the ramp and connect it to your bike. Move out. When you stop a little further, use the ramp to scrap some dotts off the road. The Cavefish will not know where they are going and drive straight off the cliff. Outside again drive to the Mink ranch. Nestor and Bolus will chase you in their blue hovercraft, but when they drive over the fertilizer they will slip and crash (I told you it would get in handy!). After the cutscene, go to the wreck of the hovercraft and use the tire iron on it to get the hover lift. Use the hover lift on the bike. Now you are set to jump the gorge. Ride to Poyahoga Gorge and click on the other side to jump it! Corley Motors Factory After the jump over the Gorge you\'ll come to the Corley Motors factory. Get off your bike and try the front door. You\'ll hear that the shareholders meeting is postponed and besides, they won\'t let you in anyway. Ok, go down to the gift shop at the stadium (smash-a-torium). Talk to Horace and learn about the demolition derby and the Vultures hideout. Try the remote car, hmmm, battery runs out. Unfortunately you don\'t have any money, so you have to \'borrow\' stuff. When Horace turns around, grab the rabbit off the ground. Now head for the Vultures hideout, up the road (click at the left of the screen). The Vultures put a minefield in front of their hideout, but fortunately you have a rabbit (don\'t worry, it\'s not a live one!). Put the rabbit in the minefield and it will explode, detonating a mine and leaving its battery behind. Take the battery and head back to Horace\'s gift shop. Put the battery in the remote car and use the stick. Drive the remote car to the stadium entrance - Horace will follow - and under the turnstile. It\'s an exit, so Horace has to make a detour, leaving you alone at his gift shop. You can\'t help yourself but to grab the unguarded box of bunnies. Now go back to the minefield and drop the box of bunnies. They will start to walk into the minefield, so you\'ll have to grab them before they all blow up. Having done so, walk to the middle of the minefield and use the bunnies one by one to create a path, stepping forward each time a mine (and a bunny) blows up. Having arrived at the Vultures hideout, you\'ll get a little tied up. This time you\'ll have to talk you way out of it. Try all possible combinations, it\'s fun. The correct sequence is: \"Let me go....or else\", \"I\'ll call you names\" and finally \"Diapered Dynamo\". Now Maureen isn\'t so sure anymore if you killed her father, and having seen the photo\'s she will actually believe you. Unfortunately the shareholder\'s meeting is postponed until the two of you are declared dead. But Suzi has a plan..... Demolition Derby In disguise you and Mo enter the demolition derby, to make a booming performance. But Ripburger sends in Nestor and Bolus as the Boom-Boom Brothers, which make a collision with Mo a bit tougher than it seemed. First use the ramp on the left to make the brown car stall. Then bump this car to the other ramp (on the right), and over it. This way you can drive over the ramp, over the brown car and on top of the Boom-Boom Brothers. Now you\'ll be able to collide with Mo. She ejects, and you run around like a flaming torch setting the stadium on fire when you walk along the left wall. The Boom-Boom Brother manage to start their car again and come after you, making it impossible to get out through the exit. You\'ll automatically run for the other stalled car, and hide on top of it. When the Boom-Boom Brothers try to bump you off it, jump on their car and hitch a ride. When they\'re close enough to the fire, get off and run in it. They\'ll follow, trying to run you over. Thinking that they succeeded, they catch fire and blow up. Time for the shareholder\'s meeting. Getting into the factory You rejoin Mo in their hideout (formerly a plane), while she is checking out the parts of Malcolm\'s bike, which contains a key to his safe. This is important because of his will about what will happen to the factory now that he\'s dead. Talk with Mo and she will tell about a secret passage to get into the factory. Now take a look at the parts and write down the six digit number you will find (154492), this is the combination for the safe. Next head for the factory. Go around the back. Here you will see the meters and the wall Mo was talking about earlier. Watch for the meters to stop, and kick the wall at the cracks close to the meters and near the ground. This shouldn\'t be hard to do. Having done so, a secret passage will reveal itself to you. Explore it. In the factory Walk to the safe in the floor, and use it. You\'ll see the security lock. Now enter the numbers you\'ve found on the bike part, and push the button. Alright, now you\'ve got a reel and a keycard. Take a look around in the office. Ok, nothing more to do here, so go to the hallway. Use the keycard in the card reader at door on the right and enter this room. The shareholder\'s meeting is just beginning, so just watch the show for a while and see what Ripburger is up to with the company. While being more pissed at Ripburger (if that\'s still possible?!) you use the motor lever once to stop the presentation, and then turn up the light by using the lamp lever twice. The film will burn, leaving Ripburger in despair. Now that you\'re back in the hallway, enter the door next of the room you\'ve just left. This is a studio room in which you can play your reel and project your photo\'s. And that\'s just what you\'re going to do! Just use reel on the spools, or put the photo\'s on the projector, and watch Ripburger being exposed. On the road again After Ripburger\'s sneaky disappearance you and Mo hit the road to catch up with your gangs. But Rip\'s still around, and coming up from behind (I told you he was sneaky). He tries to knock the two of you off your bike, at which he is quite successful. You end up at the front of the truck. If there was just a way of stopping it... Open the grill. But hey, you\'ll never get past the fan while it\'s still running. Open the panel above the grill. Ripburger will close it with his cane. When he does, grab the cane. Now use the rabbit, box of rabbits (if you got another one back at the gift shop), but more importantly the cane in the fan, stopping it so you can crawl past it to the back. There are a few fuel lines, but it\'s only possible to detach the upper one, by using the tire iron. After some action you\'ll all end up in the plane which was chasing the truck. But you\'re still heading for the Gorge, so you have to stop the plane! Climb the ladder. No, you won\'t get hit by bullets. In the *zensur*pit only the green button will work, activating the console. Here you have plenty of choices, most of them will not work anymore. You can try adult-only movies in the entertainment section, but what it comes down to is: \"Take off\", \"Post take-off\", \"Gear\" and finally \"Raise gear. The plane will drop on the road, losing speed, and ending up on the ledge of the Gorge, with the truck balancing out of it. When you try to climb back in the plane, Ripburger will try to shoot you from where he\'s hanging. To get rid of him for good, climb in the driver\'s seat and push the console button. Choose: \"Main menu\", \"Defense menu\", \"Machine guns\", \"Control\" and finally \"System off\". Now get the hell back inside the plane. You can try to make a run for it, but you won\'t make it without your bike. It\'s on the left of the truck. Get on it, and leave. Time for the Funeral, and be sure to watch ALL of the credits (it\'s LucasArt you know, so it\'s not over until it\'s over). The End
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